#ifndef RENDER_TEXTURE_H
#define RENDER_TEXTURE_H

namespace yam3d
{
namespace graphics
{
    class Image2D;
    class Image3D;
}

namespace render
{


    class Texture
    {
    public:
        Texture();
        ~Texture();

    protected:
        unsigned int m_textureId;

    private:
        Texture(const Texture&);
        Texture& operator=(const Texture&);
    };



}
}
#endif // RENDER_TEXTURE_H
